I was hoping to share exciting news about our planned launch today. Unfortunately, that is not the case. I can’t emphasize enough how much work everyone is putting in. But no matter how much work you do – with software especially – there are unexpected things that come up. We ran into some backend issues both with files, some naming structures, and also with how we classify some of the art assets. Nothing insurmountable. All easily fixable, if a little time consuming.
What does that mean for launch date?
All hands are on deck as we work through these fixes. We plan to have a code freeze November 23. This will allow us to do some testing, so we’re fully prepped and ready for a December 1 launch. Yes – this is a bigger delay than we wanted. But we also don’t want to launch a couple of days before Thanksgiving. We want to be able to test for and resolve bugs.
For Kickstarter Backers
If possible, we’ll be reaching out to many of you to give you the opportunity to test things out, prior to December 1 release. Let us know if you want on that list. If you have other questions or anything, please let me know. You can contact us here in the comments, on our social media, or at email@example.com
I assure you everyone is doing their best. None of us are happy about the delay. We are going to get you a really good product and I think you’ll enjoy even just the Beta version of the Character Builder.
“You act as though the laws of the anthill affect the foot that crushes it.” -Raishan, the Diseased Deceiver
Welcome back! If you read last week’s blog, you’ll know that this is part 2 of our series on Dragons. This week we will be focusing on the distinctions between Chromatic and Metallic Dragons (the 2 types you’ll find in the D&D 5e Monster Manual) and how to incorporate them into your campaign.
Last week, we mentioned ‘True Dragons’; These are the one’s you’ll find in the Monster Manual. They grow more powerful with age, with 4 distinct stages of life throughout thousands of years:
Wyrmling: Medium sized, Under 5 years of age, Challenge Rating 1-4
Young: Large sized, 6-100 years old, CR 6-10
Adult: Large sized, 101-800 years old, CR 13-17
Ancient: Gargantuan, 801+ years old, CR 20-24
True Dragons fall into two categories, Chromatic and Metallic. Chromatic Dragons (black, red, blue, green and white) are notoriously selfish, evil and fearsome. Metallic Dragons (brass, bronze, copper gold and silver) are still fearsome, but are known to be noble, good and highly respected by the wise. Both Metallic and Chromatic Dragons covet wealth, albeit for different reasons. They dislike leaving their hoards for long periods of time, mostly they do to feed and patrol their territory.
These Dragons are greedy and creatures of ego. Their greed will inspire many of their plots, which is an easy motive to include in your campaign. Chromatic Dragons have no use for the treasure, no wish to spend, just possessing and hoarding their wealth is what they want. They carry themselves with a sense of superiority, even amongst other of their kind. These Dragons believe it is their innate right to rule, seeing humanoids as no more than beasts of burden.
Something to consider when you bring a Chromatic Dragon into your campaign: Lair Actions! This fun little feature is an added obstacle for your players. Dragons choses a lair worthy of protecting their hoard, with multiple entrances and exits and severe environmental effects. For example, a Red Dragon, which favors fire, may lay claim to an active volcano. So your players will not only need to be on the look out for magical traps laid by the dragon, but lava too! Fun, right? You’ll find the suggested lair actions of all the Chromatic Dragons in the Monster Manual alongside the Dragon’s stats.
Much like their Chromatic counterparts, Metallic Dragons covet treasure. However, they are not driven by greed, but more out of curiosity and desire for knowledge. The treasure you’ll find in their lair will be filled with more personal, historical items… as well as magical and evil artifacts. These Dragons look to protect other creatures from dangerous magic, which they do my secreting the items away in their hoard. Unlike Chromatic Dragons, Metallic Dragons can be convinced to part with pieces of their treasure if they believe it is for the greater good.
Ancient Metallic Dragons have the nifty ability to shapeshift, which is a great way for DMs to sneak and extremely powerful monster (friend or foe) into their player’s lives. Another way to introduce a Metallic Dragon is to utilize their long memories, good dragons can recognize human bloodlines by smell alone. Your Bard’s ancestor may have gravely offended this gold dragon 500 years ago, or perhaps your Druid’s great great great grandparent assisted them when they were just a Wyrmling.
How have you included Dragons in your campaigns? Let us know below! We’ll see you next week for part 3, and if you haven’t already, go check out PART ONE!
“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.” ― Neil Gaiman, Coraline
This week’s monster is a doozy… such a doozy that we’re going to make this a multi-part series! What monster would warrant such an honor you ask? Well you should have read the title, but it’s the iconic and legendary Dragon!
Dragon lore and legends can be found throughout history. From stories about knights saving princesses and the Mother of dragons herself you can find them all over modern entertainment as well. Heck, even my grandma knows what dragons are! Although the source material is endless, for this series we will be sticking to the Dragons of the Forgotten Realms.
Dragons are an ancient race, with many creatures tracing their lineage back to them. They are inherently magical, and although they resemble reptiles, they are a classification all their own. In fact, as posture and movement go, they are more feline in nature… and they’re warm-blooded! Dragons are omnivorous, preferring meat but eating just about anything, including the occasional magical item. They are born from eggs, a mother dragon will lay between 1-10 eggs, depending on its species.
There are various subraces of Dragon: True Dragons, which are what we picture when we think of dragons. These are the ones that become more powerful as they age. There’s also Lesser Dragons, which don’t become more powerful as they age, such as Dragon Turtles and Drakes and miscellaneous Dragons which are still super cool but don’t really fit into a category. Prismatic and Mist dragons are 2 that fall into this category.
Dragon senses can vary depending on the species, and we’ll be getting into those specifics in part 2 of this series, but they all boast acute senses that can improve as they age. They have excellent vision (day and night) and can use their sensitive nose and forked tongue to pick up scents much like a snake. Even young dragons have strong scales, the one’s you’ll find in the monster manual have an AC of 18.
All dragons have certain resistances and some innate magical ability. If they are a True Dragon, this gets more powerful (and terrifying) as they age. Many you will encounter in games like D&D will speak Common and Draconic; they are clever and extremely intelligent.
The versatility and broad range of abilities you have with Dragons is one of many reasons why they’re an obvious choice to TPK… I mean interact with your players. What’s your favorite Dragon ability?
Thanks for hanging out with us this week, next week we’ll go into detail about the abilities of more common dragons like Chromatic and Metallic as well as some tips for including them in your campaign! See you then!
Check out last week’s Monster of the Week the Kobold!
My significant other has been obsessed with the idea of a “she shed” since she has a renewed interest in building a studio for her singing career. What should I do? Our old tool shed should be converted into a DM sanctuary where I can store my dice, D&D books, and wizard capes. She argues that I need to nurture her new hobby while I say that I could save hours a week if I didn’t have to pack up everything into the basement after each game.
Cieran the Destroyer of Worlds/freelance DM for hire
Cieran, D&D is meant to bring people together, not drive them apart! You and your significant other do not have to choose between either pursuit! See our suggested setup above using our scene generator. You have an ideal command center to run games as DM and your wife will be able to use the same space for recording tracks (see how well insulated the cave-space is) or shooting a demo reel. Oh, and help yourself to some of the gold coins to renovate the rest of your house.
Do you have burning questions for NeverEnding? Ask us in the comments or on Social Media using the hashtag #DearNeverEnding!
Now, contrary to what Spurt told the Mighty Nein, Kobolds typically live longer than 11 days… anywhere from 50-135 years in fact!
Kobolds are reptilian humanoids typically seen with reddish brown or black scaley skin. They have long, clawed fingers, horns, and a crocodile like jaw. They are 2 feet tall, but don’t bring it up… they are pretty sensitive about their height. Despite their short stature, Kobolds are aggressive, but introverted creatures. I’m sure the loner thing has nothing to do with the fact that they also smell like wet dog…
You’ll likely find tribes of them in dark areas, ideally underground or in a thick forest. Their lairs are often created by mining them from rock, much thought was put into these underground dens, even using divination magic to locate ore and mineral deposits. Kobolds are omnivorous, eating just about anything if they’re hungry enough. Due to their cold-blooded nature, if they’re in a warm place they don’t need to eat too much.
Kobolds typically use their cunning and numbers to win fights. They commonly lay traps or set up ambushes, rarely attacking head on unless the foe was already weakened. They have sunlight sensitivity, so they will be at disadvantage if attacking in sunlight. DMs, if you’re looking to set a trap for your players, the go-tos for Kobolds are spike pits, tripwires, flaming oil, and poisonous vermin. Kobolds use Pack Tactics and their favored weapons are daggers and slings. They’ll loot whatever treasure they can carry, occasionally enslaving/selling foes they did not kill.
If you’re looking to change things up a bit, there are various subraces of Kobold:
Or, homebrew something! You want 3 purple kobolds in a trench coat, go for it!
Kobolds are a versatile little monster that you can easily add into your campaign as an enemy, or perhaps as a PC! Tell us about the Kobolds in your campaign in the comments.
And don’t forget to check out last week’s Monster: The Bugbear!
I am one of the social media content creators for NeverEnding, I create many of the videos and additional animations seen here!
What’s your go-to work jam?
I really enjoy listening to Gaelic music whenever I’m really busy, Clannad is one of my favorite groups. However my ultimate love is Depeche Mode, I recently ordered a dress that has a collage of their album covers on it.
What are you known for?
Before I joined the NeverEnding team I had done a lot of animation work for a couple of YouTube channels. I was in charge of two cartoon series, both of them were created by acclaimed artist/voice actor Sonny Strait. I’m also a huge animation enthusiast and I really enjoy analyzing forgotten media relics.
What do you hope people get out of the platform?
I hope that non-artistic people will try it out of curiosity, and then find a newfound passion to create. So many people who can’t draw or can’t write even, tend to have fantastic story ideas but no proper way of executing them. With the platform being easily accessible, it’ll open so many possibilities to people who didn’t feel like they were capable of pursuing their ideas.
This week’s Monster has a bit of a deceiving name. Unsuspecting players imagine a terrifying, insectoid-bear creature when in reality it’s just an equally terrifying bear creature! That’s right kids, today I will be teaching you about the cantankerous Bugbear!
Bugbears are a massive humanoid race distantly related to our dear Goblins. Like the Goblins, they speak Goblin and Common. Everyone seems to agree that the “Bear” portion of their name comes from their bear-like noses and claws, and you can find a few different explanations for the “Bug” prefix, but they all link back to the fact they’re scary and creepy looking.
A different sort of Monster…
Bugbears can be found in tribes alongside Goblins and Hobgoblins, where they are known to be the bullies of the group. Something that sets them apart from other Monsters is their own pantheon, led by the God Hruggek. The Bugbears kill to honor Hruggek and also Grankhul, the deity of hunting, senses, stealth and surprise.
Bugbears are not known for their intelligence, but they are known to ambush adventurers in stealthy attacks. Their claws are not long or sharp enough to be used as weapons, so you’ll often see them armored and carrying weapons. They have enough intelligence and battle strategy to retreat from a fight that is not in their favor, even leaving tribe members behind; But beware, they will return once healed with additional allies.
DMs! Bugbears are a great lower-level challenge. A CR 1 rating, with a higher than usual AC, but lower HP for balance. In Xanathar’s Thieves’ Guild, Bugbears can be found serving as guards and living in the Undermountain.
Want to DM outside of the box?
In Volo’s Guide to Monsters you will find features to make this a playable character! Why fight the Bugbear when they could become your players’ favorite NPC? Some unique features of this PC include “Long Limbed” which gives you an extra 5’ of reach and “Powerful Build” which counts for one size larger when it comes to carrying capacity and weight limits.
They might not be the insectoid-bears you may or may not have imagined, but they are a great, versatile Monster to include in your games! See you next week!
Incoming is a voracious, translucent, strangely adorable apex predator… The Gelatinous Cube!
Alright so maybe our illustration isn’t exactly the Happy Meal equivalent of the standard Gelatinous Cube, but nonetheless it is a feared creature… Right?
The Gelatinous Cube’s capabilities are probably much more limited than how I initially introduced them in this column. I take pity because they really aren’t capable of doing too much too quickly. For example, the Cube can only hold up to one large monster or 4 smaller/medium sized creatures. Without a doubt there are hotel elevators with a stronger physical physique, but the limitations of the Cube are what give it charm. It’s lack of eyes makes it immune to becoming blinded, and if it hasn’t eaten the Cube is essentially invisible to the naked eye. Another benefit of the gel-like substance of the Cube, is that it’s own flesh works as a paralyzing agent to enthrall it’s captures into a deep slumber. This also helps it digest, which I won’t go into great detail since we all know what that word means.
The Gelatinous Cube also reproduces via the power of mitosis, and generates a new half-self baby every six years. With that being said, it’s uncommon to find them in groups as it is more common to find them living a life of solitude in a random far-off dungeon.
How to include them in your campaign
I love a classic dungeon crawl every once in a while. This guy is your standard find in a dungeon or spooky building (along with a Mimic of course), but where can you include one that your players will never expect?? Time to get creative.
Perhaps the local temple has one on staff to keep the place spotless? They thought if they could keep it fed, it wouldn’t eat the parishioners. Whoops.
Entice your players with a Hot Springs episode, they’ll love the opportunity to relax… until they hop in.
Side quest to take out the black market Monster Breeder? Baby Jell-Os EVERYWHERE.
Let us know what kind of hijinks you’ve created with the Gelatinous Cube! See you all next week!
Help! I’ve mastered sourdough, knitted sweaters for all of my cats, and have successfully cut my own bangs. I desperately need to game soon or else I’ll start another dubious hobby that none of my friends are interested in seeing Instagram photos of. This quarantine has all of my usual gaming buddies concerned so we have, understandably, put a temporary break on in-person meet ups. What’s the best way to D&D for now?
Sincerely, Lilith, the Multi-talented
The Mother of Dragons is going to council you to keep an open mind. A lone wolf will find a pack, an eagle shall soar with other majestic beasts of the air, and you, my dear, might be the next lioness to lead a pride. Take heart. There are others out there who are looking to form new gaming groups. Practice using Zoom and try some virtual meetups to find like minded gamers. A great place to start is your local gaming store which might be organizing online events for their customers.
For the low, low price of 50,000gp (and some advanced magic) you too can be the proud owner of a… bloody construct.
This week’s monster of the week is the morally questionable Blood Golem. I’ve always wanted to start a recipe blog, now is my chance! I will spare you the life story and get to the juicy bits:
Blood of at least 16 sacrifices
Spell- Animate Object
Spell- Gentle Repose
One set of full plate armor (optional)
You know… I’ve suddenly lost my appetite!
A Blood Golem without armor is pretty much a humanoid(ish) shaped mass of coagulated blood. They continuously leak blood as they move which is why you’ll find swarms of flies and other insects in their wake. The armor helps with this some, it lessens the blood loss and can double its lifespan. It also allows them additional abilities in battle.
Blood Golems were typically created to guard temples and slaughter the enemies of their faith. This makes them an easy enough addition to your campaign! Lacking their own intelligence, they are unable to speak but are cruel and unforgiving in battle. Due to the nature of this golem, they frequently need to ‘refuel’ to stay alive… I’ll let you use your imagination for that one, but they need their targets to be living and immobile.
If you find yourself facing off with one of these constructs there’s some things you need to know. The Blood Golem is immune to magic and magic-like effects. It will attack at random, using its mechanical limbs and whatever weapon it was equipped with. If the golem you are facing is armored, you can target the blood reserve tanks on its body; These tanks are how it repairs damage sustained in combat. Good Luck!
That (thankfully) concludes this week’s edition of Monster of the Week! Before we go: What do you call a ship full of Blood Golems?
A BLOOD VESSEL!
Okay, okay, we’ll see you next week. Let us know what monsters you’d like to hear about next!